


Using Sonar Potions will allow the player to skip past other Blood Moon fishing enemies and unrelated catches, letting them fight the Dreadnautilus more over the course of the night. Using the Chum Caster gives the player a greater chance of finding the Dreadnautilus and other Blood Moon fishing enemies.The Sonar Potion will detect if the Dreadnautilus is about to be hooked, and can give the player a moment of warning to back away and activate their potions.It is possible to fish up another Dreadnautilus when one is still alive. There is no limit to how many Dreadnautilus can exist at the same time.As a result, up to 5 Blood Squids can exist at the same time when fighting one Dreadnautilus.If there are fewer than 3 Blood Squids currently alive, then 3 tears will be summoned and thus another 3 Blood Squids will be spawned.Also, the 4×4 tiles area around the summoning location cannot contain solid blocks. Tears can only be summoned in the air, water, or honey, with an unobstructed line of sight to the player, and when there are fewer than three Blood Squids currently alive (regardless of whether the Blood Squids are summoned by that Dreadnautilus).Tears will be summoned within a rectangular ring area of 40×40 tiles centered on the Dreadnautilus, except the 16×16 tiles centered on the Dreadnautilus.The Dreadnautilus will only perform this attack if the player is less than 125 tiles away.The following are the technical details of the "Blood Tear" summon :.Then, repeat the following sequence: 2, 1, 2, 1, 2, 1, 3, 1, 2, 1, 2, 1, 2, 3.ĭefeat the Dreadnautilus for the first time.The Dreadnautilus will use said attacks in following sequence : For more details about this attack, see Notes.

After 1.5 seconds, a Blood Squid will emerge from each tear, and the tears will despawn after another 1.5 seconds. Briefly glows crimson and summons up to three "Blood Tears". It will not reflect projectiles during the charging phase.ģ.Faces towards player and charges up for 1.5 second, then fires three rapid sprays of red projectiles at the player and recoils after each burst. For the complete list, see list of reflected projectiles.Ģ. It can reflect projectiles during the charging phase on all difficulties.The dash attack lasts 3 seconds, and it will stop dashing/spinning after 3 seconds have passed. When it is close enough to the player, it will spin around them. Faces away from the player and charges up for 1.5 second, then dashes directly towards player. The Dreadnautilus has the following attacks :ġ.
